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danielga
/
gmsv_serversecure
A module for Garry's Mod that mitigates exploits on the Source engine.
https://github.com/danielga/gmsv_serversecure
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127
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31
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Warning Connection
#98
Nalo12
closed
8 months ago
0
Serversecure doesn't load after a changelevel
#97
KabanFriends
opened
10 months ago
1
_modded Gamemodes Not Being Listed Correctly in In-Game Server Browser
#96
Hazbelll
closed
1 year ago
5
Crash when trying to load a personally assembled module on a Win64 dedicated server.
#95
unnamed24
closed
1 year ago
1
premake5 problem
#94
FarikLoL
closed
2 years ago
1
deleted please stupid question
#93
estebanlll
closed
2 years ago
0
Crash when require module
#92
Zekirax
closed
2 years ago
5
premake5 problem (again, sorry)
#91
voltageeee
closed
2 years ago
2
Problems with premake5
#90
voltageeee
closed
2 years ago
1
steam auth packet (k) abused for ddos attack
#89
klen-list
closed
2 years ago
1
Server crash on shutdown
#88
Dr4iv3rNope
closed
2 years ago
4
How can i compile it for Linux?
#87
LastPlayerTR
closed
2 years ago
0
Cannot Build
#86
LastPlayerTR
closed
2 years ago
4
Minor fix of wrong type
#85
SenseiHiraku
closed
2 years ago
1
Example on how to use serversecure.AddBlacklistIP?
#84
FarikLoL
closed
2 years ago
2
Does this require gmod_common
#83
Pdzly
closed
2 years ago
1
x64 bit Support?
#82
Iydah
closed
2 years ago
1
Responds with invalid a2s_info response thus making battle metrics show invalid.( The game displays it though )
#81
Synkstar
closed
2 years ago
7
SetThreadDescription could not be located in the DLL
#80
FarikLoL
closed
2 years ago
9
Formatted and linted
#79
danielga
closed
2 years ago
0
Add debug name to packet receiver/analyzer thread
#78
danielga
closed
2 years ago
0
Base Gamemode
#77
Slipsoff
closed
2 years ago
4
[Enhancement] Name thread in top/htop
#76
storm37000
closed
2 years ago
0
x64 binary?
#75
jellyton255
closed
2 years ago
2
Fix crash on map change
#74
danielga
closed
3 years ago
0
server is not displayed correctly
#73
FarikLoL
closed
3 years ago
2
New attack that this might be able to mitigate fully
#72
storm37000
closed
3 years ago
12
Possible weird crash
#71
storm37000
closed
3 years ago
2
64bit?
#70
Preckster
closed
3 years ago
9
sv_location and sv_visiblemaxplayers not reported by A2S_INFO after map change
#69
chuteuk
closed
3 years ago
8
Segmentation fault when recvfrom is called on a socket that is not the game socket
#68
danielga
closed
3 years ago
1
Possible stack corruption?
#67
storm37000
closed
2 years ago
15
Do not add/check new Clients if reached the global query limit
#66
TIMONz1535
closed
3 years ago
2
deleted
#65
TIMONz1535
closed
3 years ago
1
Fix Client always blocked and timeout'ed
#64
TIMONz1535
closed
3 years ago
0
New EDF flags are missing
#63
wow0000
closed
3 years ago
7
Update require
#62
xosupernova
closed
3 years ago
2
requiring module doesn't work
#61
Jabbers99
closed
3 years ago
3
New srcds update today broke the module
#60
storm37000
closed
3 years ago
3
No 64Bit builds
#59
TomDotBat
closed
3 years ago
2
1.5.31 Segmentation fault
#58
CattoGamer
closed
3 years ago
10
Fix server query protocol change on A2S_INFO/A2S_PLAYER/A2S_RULES packet size
#57
danielga
closed
3 years ago
0
Server browser length change
#56
deadmonstor
closed
3 years ago
1
Steam beta update breaks length checking for A2S_INFO and others
#55
deadmonstor
closed
3 years ago
3
1.5.30 Segmentation fault
#53
magnalunar
closed
3 years ago
4
Downgrade Ubuntu version for compiling
#52
danielga
closed
4 years ago
0
Docs?
#51
FoksVHox
opened
4 years ago
1
Source for function signatures
#50
JurisBog
closed
4 years ago
0
Fixed x86_64 Windows symbols
#49
danielga
closed
4 years ago
0
Would you release a x64 version of serversecure for Windows?
#48
G-Force007
closed
4 years ago
1
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