Release 0.6
This is an Operating System indepedent implementation for Quicktime Screensharing for iOS devices :-)
See me talk about it at GoWayFest
This repository contains all the code you will need to grab and record video and audio from one or more iPhone(s) or iPad(s) without needing one of these expensive MacOS X computers or the hard to use QuickTime Player :-D
brew install libusb pkg-config gstreamer gst-plugins-bad gst-plugins-good gst-plugins-base gst-plugins-ugly
go run main.go
(need to install golang of course)Run with Docker: the Docker files are here. There is one for just building and one for running.
If you want to build/run locally then copy paste the dependencies from this Dockerfile and install with apt.
Git clone the repo and start hacking or download the latest release and run the binary :-D
qvh gstreamer
and it will work.qvh record out.h264 out.wav
or qvh audio out.wav --wav
for audio onlyqvh diagnostics metrics.csv --dump=binary.bin
which will persist logs to a file, dump all usb transfers and gather metrics.qvh gstreamer --examples
for transcoding media or streaming.qvh audio out.mp3 --mp3
and qvh audio out.ogg --ogg
QVH probably does something similar to what QuickTime
and com.apple.cmio.iOSScreenCaptureAssistant
are doing on MacOS.
I have written some documentation here doc/technical_documentation.md
So if you are just interested in the protocol or if you want to implement this in a different programming language than golang, read the docs.
Also I have extracted binary dumps of all messages for writing unit tests and re-develop this in your preferred language in a test driven style.
I have given up on windows support :-)
Port to Windows (I don't know why, but still people use Windows nowadays) Did not find a way to do it