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dark0dave
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BaeBG2
Baeloth in BG2EE/EET
GNU General Public License v3.0
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fix/dialogue
#21
dark0dave
closed
3 weeks ago
0
Move baeloth to copper cornet, change story to align with the docs
#20
dark0dave
opened
3 weeks ago
0
feat/components
#19
dark0dave
closed
3 weeks ago
0
Ci/pre commit
#18
dark0dave
closed
1 month ago
0
feat(portrait): Give more choices for portrait
#17
dark0dave
closed
2 months ago
0
feat(dialog): Traify dialog
#16
dark0dave
closed
2 months ago
0
feat(prefix): Use prefix
#15
dark0dave
closed
1 month ago
0
Installation error when crossmod LCA.d fails to compile
#14
PixelsnPolygons
opened
2 months ago
2
Add more baeloth audio lines were possible
#13
dark0dave
opened
5 months ago
0
fix(markdown): Fix up markdown
#12
dark0dave
closed
7 months ago
0
feat(markdown): Better markdown
#11
dark0dave
closed
7 months ago
0
feat(endarire): Banter
#10
dark0dave
closed
7 months ago
0
Baeloth Banter Enrichments
#9
dark0dave
closed
5 months ago
0
Better Minotaur interaction
#8
dark0dave
closed
3 weeks ago
0
fix(spawn): Fixing spawn so you can't reach him
#7
dark0dave
closed
8 months ago
0
feat(ci): Add github ci
#6
dark0dave
closed
8 months ago
0
feat(spawn): Better spawn and fixed slight sound bug
#5
dark0dave
closed
8 months ago
0
Fix/sound
#4
dark0dave
closed
8 months ago
0
Add missing sod sounds
#3
dark0dave
closed
8 months ago
1
Move Baeloth to middle Cage
#2
dark0dave
closed
8 months ago
1
feat: LICENSE
#1
dark0dave
closed
12 months ago
0