darkdiplomat / GES-GameModes

GoldenEye: Source game modes maintained by darkdiplomat
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GES-GameModes

GoldenEye: Source game modes created or updated and maintained by DarkDiplomat

Agent Under Fire

Created by: Troy
Updated by: DarkDiplomat

REQUIRES STAR graphics for Radar found in materials/sprites/hud/radar At the start of the round, a player is randomly selected from MI6 and Janus to be their team's VIP. (Bond or Ourumov)
The VIPs are given a shotgun and a usable adrenaline shot, while their bodyguards are given a level 1 weapon.
In order for the guards to level up to the next weapon, their VIP must kill an opponent.
If a VIP dies, they will be eliminated and one of their guards will take their place.
The first team to kill all of their opposing team's VIPs wins the round.
Type !level to print your team's current level. Type !weapons to print your team's weapon levels.

Bypass

Created by: Entropy-Soldier
Updated by: DarkDiplomat

You are no longer protected by invulnerability! Every bullet counts as a hit in this mode.
Most weapons don't do as much damage as they did before and Body Armor restores health in this mode.

For Your Eyes Only

Created by: WNxVirtualMark
Updated by: DarkDiplomat

A Briefcase is spawned somewhere on the map at the round start.
Whoever picks up the Briefcase will be able to eliminate
other players by killing them. Only the current Briefcase holder
can eliminate players: if you are killed by anyone else, you will
respawn normally. (You will also be eliminated if you commit
suicide.) If the Briefcase holder is killed by another player, he
or she will drop the Briefcase and respawn, and another player can
pick up the Briefcase. The last player remaining wins the round!

If you pick up the Briefcase, you will also be given some buffs.
First, you will be given full health and armor upon picking up the
Briefcase, and your speed will be slightly increased. Second, when
you eliminate a player, you will regain 1 bar of health (or 1 bar
of armor, if health is full).

Gotta Cap'em All

Created by: DarkDiplomat
Based on concept ideas from Shemp Hamward

You have to kill every player at least once to win.
The first player to kill every other player wins the round.
You only score points for unique kills.

LaunchCode

Created by: unknown
Updated by: DarkDiplomat

One team has a hacker who they must protect, the other must stop that hacker from hacking all the points.
The hacker is the only one who can hack points or collect the Insta-Hack Key.
To use the Insta-Hack Key, press the key bound to the command !voodoo

Pop-A-Cap

Created by: DarkDiplomat
Based on the concept of the Perfect Dark game mode

Track down the target and blast them to score points. Selected randomly, one player will be selected as the 'victim' which everyone has to try and track down. Whoever blasts the target will score 2 points, then another player will become the target. If you're the target, you'll score 1 point if you survive for a period of time.

Thunderball

Created by: DarkDiplomat
Based loosely on concepts laid out at GESHL2 Forums

The Thunderball is set to explode at a set interval! To start, the Thunderball is given to a random player. The player has to kill an opponent to get rid of the Thunderball. If the player is unable to accomplish that they are temporarily knocked out and the last player to kill them takes ownership of the Thunderball; if no last killer, a new random player is selected. survivors get a point each time the ball detonates. Scoring is deathmatch style, all kills gain points. The Thunderball carrier gets some advantages to help them transfer the Thunderball, such as, increased speed and taking less damage (like an adrenaline boost in the panic of being the Thunderball carrier)

WarpModule

Created by: Entropy-Soldier
Updated by: DarkDiplomat

NOTE: REQUIRES COMPATIBLE MAPS TO WORK PROPERLY
Press the key bound to the command !voodoo to travel through dimensions! Occasionally you get stuck, get over it.