davenonymous / BonsaiTrees

A Minecraft mod adding a block that grows small trees
https://minecraft.curseforge.com/projects/bonsai-trees
MIT License
42 stars 64 forks source link

[1.12.2] [Request] More Trees for Bonsai #22

Closed Skaphegor closed 2 years ago

Skaphegor commented 6 years ago

I'm hijacking this issue to summarize all requested/fulfilled mods:

Shinino commented 2 years ago

more poking at Aether: Looking at the jar itself, I found the aether_log stuff, and it makes a callout for the following models: aether_legacy:golden_oak_log and aether_legacy:skyroot_log -- I'm going to poke around and see if these are in-game in a bit, and if so, this will/should be an easy change to make. If so, I'll test and upload.'

Update: No, you can't give either golden_oak_log or skyroot_log -- so this would have to be a change to Aether Legacy itself and THEN updating the compat patch for Bonsai Trees.

So it would require a modification to the Aether's source code and a recompile to split the two out. That said, here are updated jsons for the trees (in types.d): aetherlegacy_skyroot.zip

Shinino commented 2 years ago

Working on Caverns II, Rustic, TropiCraft and Unique Items, Vibrant Journey)

I found the shape file, but need to figure out how to do type, and also if any of these require special soil (and how to tell)

(update) Now have shape files for all of the trees for those 4 mods -- have to figure out how to determine what drops from each -- ideas?

Rogue238 commented 2 years ago

I don't know all the mods. What I usually do is look inside a type file and just replace it with whatever I want, making sure to save the file under a different name. You can make the trees drop anything and everything as long as you can get the item id and the damage id. Soils are called at the bottom of the type file. If there's nothing about soil, then it defaults to regular dirt and grass, I believe.

Oh, I wouldn't look in the jar file. Use JEI to find the item ID and damage values. I have never had any problems getting it to drop the aether logs that I want.

Shinino commented 2 years ago

I don't know all the mods. What I usually do is look inside a type file and just replace it with whatever I want, making sure to save the file under a different name. You can make the trees drop anything and everything as long as you can get the item id and the damage id. Soils are called at the bottom of the type file. If there's nothing about soil, then it defaults to regular dirt and grass, I believe.

Oh, I wouldn't look in the jar file. Use JEI to find the item ID and damage values. I have never had any problems getting it to drop the aether logs that I want.

I got the Aether stuff fixed. I'm working on the other mobs now. I can handle making types, it's more trying to figure out what everything drops -- I'm growing all of the trees in creative though, and it looks like all of them are 'wood', 'sticks', 'leaves', and 'saplings', so I should be okay. It's more just making sure on stuff.

Rogue238 commented 2 years ago

Okay. That's great. :) Some of the Tropicraft trees should also drop 'fruit.' Good luck and have fun!