A simple board game editor, engine, and player written in Java by Track 1 of David Fisher's fall 2021 CS320 course taught at The University of Massachusetts Amherst. Hosted at https://github.com/david-fisher/320-F21-Track-1.
demo-or-die
during their portion of the presentation as it contained the console demo file that was used as the demo frontend for the game engine that they created since the UI frontend was not integrated with it in time for the demonstration.team-omnicron
during their portion of the presentation as it had some changes to the inventory's functionality and also the game baord itself that was shown today as we were not able to push these changes to main in eenough time to run everything from the main branch.A game editor and engine provide tools and an interface for a user to create video games with.
A game player allows a user to run a created game and interact with it through a GUI.
/src/gamePlay/mainMenu/main.java
file.sudo apt-get install openjdk-17-jre
For installation, we will be using Homebrew.
brew install --cask adoptopenjdk17
Gradle:
dependencies {
implementation 'com.google.code.gson:gson:2.8.9'
}
Maven:
<dependency>
<groupId>com.google.code.gson</groupId>
<artifactId>gson</artifactId>
<version>2.8.9</version>
</dependency>
Or check the Official Github!