-D is used for setting the cmake variables for the build.
Configuration and generation of project files are both performed using the above command.
Launch the project in Visual Studio and build the solution.
If the build is successful, copy dzfbximporter.dll from the project output directory. Paste the library to the plugins folder under Daz Studio install location.
This step will replace the existing FBX importer plugin file that is bundled with the application.
Installing the application again will replace this file to the version distributed with it.
Uninstalling the application will remove this file.
Alternatively, the previous step can be automated by setting the DAZ_STUDIO_EXE_DIR variable while generating the project. In this case, while building the solution, make sure to quit any active instances of Daz Studio.
_NOTE: Visual Studio may need to be run with admin privileges if the DAZ_STUDIO_EXE_DIR variable is pointing to a protected path like Program Files._
This step will replace the existing FBX importer plugin file that is bundled with the application.
Installing the application again will replace this file to the version distributed with it.
Uninstalling the application will remove this file.
Daz Studio is now installed with the built version of the plugin.