Currently, as of the latest release, analog inputs seem to be supported ingame but not in menus, which probably doesn't seem like a big deal for a game like Jazz 2, but it actually presents a couple of problems.
For one thing, on controllers like those made by 8BitDo, buttons that would be analog on a regular Xbox controller are digital inputs (Linux at least still treats them as analog inputs, but they can only ever be 0 and 65535 for off and on, respectively). Similarly, on the 8BitDo M30 (modelled on a 6-button Mega Drive controller), the D-Pad is seen by the OS as an analog stick, as are the C and R buttons.
This causes some difficulties in that
1) I can't navigate menus with the M30's D-Pad and
2) I can't remap my controls to something more comfortable for my preferred controller.
Heyo,
Currently, as of the latest release, analog inputs seem to be supported ingame but not in menus, which probably doesn't seem like a big deal for a game like Jazz 2, but it actually presents a couple of problems.
For one thing, on controllers like those made by 8BitDo, buttons that would be analog on a regular Xbox controller are digital inputs (Linux at least still treats them as analog inputs, but they can only ever be 0 and 65535 for off and on, respectively). Similarly, on the 8BitDo M30 (modelled on a 6-button Mega Drive controller), the D-Pad is seen by the OS as an analog stick, as are the C and R buttons.
This causes some difficulties in that 1) I can't navigate menus with the M30's D-Pad and 2) I can't remap my controls to something more comfortable for my preferred controller.