Closed MavisCelus19201 closed 2 years ago
Triggers and analog sticks cannot be remapped (triggers cannot be mapped at all, it's not supported by the game), so that's why it's not detected. The game uses OpenTK library for input and OpenTK uses XInput on Windows, so I don't know how it's implemented on Linux. OpenTK issues are really hard to fix for me.
This should be fixed in new C++ version, so this will not be resolved in this C# version.
Have the same issue with the xbox one controller binding the incorrect buttons, it thinks the X,Y,B and A buttons are directional buttons and the rest of the controller doesn't work due to this issue. Can you use SDL2 for controllers?
-EDIT-
Ignore this post as this will probably will be resolved in the native version being developed but not ready yet
Link here: https://github.com/deathkiller/jazz2-native
When I try remapping with a controller, it inputs the wrong butons, so B is registered as the down input, clicking on the left thumbstick is registered as the A button, and the triggers aren't detected at all, just to name a few examples, keyboard bindings work as they should but not controller.
This is via the Linux 0.67 build using an Afterglow Prismatic Xbox One controller, so I'm unsure if this is the case with other gamepads since I don't have any others to test.