Was trying to ground pound the first enemies, the turtles in Castle1, however the hitboxes don't go to the ends of their models as expected (like the original, and what's intuitive to the player), but only right in the middle.
Would be a great improvement to make the hitboxes for the enemies correspond to their respective width and height.
Was trying to ground pound the first enemies, the turtles in Castle1, however the hitboxes don't go to the ends of their models as expected (like the original, and what's intuitive to the player), but only right in the middle.
Would be a great improvement to make the hitboxes for the enemies correspond to their respective width and height.