Closed RavenMacDaddy closed 2 years ago
Can you describe it in more detail?
Sure, so in the original, whenever you climb, if you hold down the Run button your character will climb faster - this is properly animated as well.
So you can climb with two different speeds:
Normal - Only using directional buttons Fast - Holding down Run while using the directional buttons
Ah, I see. It will be fixed.
In the C++ web demo I was able to climb faster as intended when I tried.
Yes, I fixed it a little while ago.
Currently playing with a controller using Xinput for reference.
I can't climb faster by using the Run button - is this intentional?