Closed RavenMacDaddy closed 2 years ago
It should fall where the player is standing? I use random here, so you never know where it falls.
At least the time I played the boss, it never dropped on top of me.
Two things to consider:
So you as the player try to dodge the rock, while not knowing whether she'll scream or not, so maybe you overshoot and go into the spikes, or you undershoot and get hit by the rock.
That's the dynamic of the fight.
I get it, I will try to improve it.
Fixed in C++ port.
Yeeeah...paint skills.
Anyway, whenever the boss stomps the ground, a rock never falls where the player is standing (so that they've to actively dodge it), but far away, so the intended challenge is absent.