Necessário ter Visual Studio Code e Unity para realizar os passos do script
Player Movement (Script):
Rb: Player_0(Rigidbody 2D)
Ground Check: Ground_check (Transform)
Ground Layer: Ground
Tr: Player_0 (Trailrenderer)
Spawner (Script):
Platform: Platform (Prefab)
Platform Prefab (Script)
Velocity: 3
Destroy Position: Y: -13
Body Type: Kinematic
Material: NoFriction
Simulated: True
Collision Detection: Continuous
Sleeping Mode: Never Sleep
Interpolate: Interpolate