Welcome to the State of the Protocol Squad document. This document is updated periodically with the status and plan of each implementation and documentation.
The current team members are:
Members that participated:
The Protocol Squad has two objectives:
There are currently three implementations being developed, each implementation has their own different objectives and tints in development.
Current objective: π Render interactive scenes.
Next objective: π Connect the explorers together and see eachother in-world.
The team also focuses on documenting the protocol in the shape of Architecture Decision Records (ADR) and as contributions to the Official Documentation
Repository: https://github.com/decentraland/hammurabi
Objective: It is the educational implementation of Decentraland. Its main objective is to provide a clear standard/reference implementation that implements the Decentraland protocol in the most readable and correct way possible. Even though it contains many performance optimizations, complex optimizations are left for other explorers to optimize this one for readability. The test coverage of this implementation should be the highest and its objective is to be the "reference implementation" when implementing new explorers from scratch.
Current state: Not maintained π , the Babylon accomplished his objective, and it's suitable for educating the people to implement an Explorer
Repository: https://github.com/decentraland/bevy-explorer
Objective: Rust may be the greatest language for the coming decades, and its open source nature is very aligned with Decentraland's mission. The same happens with Bevy (the engine). Internally, Bevy is already implemented using an ECS, at the moment of writing this document, creating a Decentraland Explorer in this technology seems to be the best decision long term.
Current state: Completed π’
Repository: https://github.com/decentraland/godot-explorer
Objective: Its objective is to be a production ready (or ready-to-fork) Decentraland Explorer. Godot (fully open source) has been gaining traction in the industry and more and more titles are being published and developed on Godot as time passes.
Current state: Completed π’
Repository: https://github.com/decentraland/unity-explorer
Objective: Its objective is to be a production-ready Decentraland Explorer. Developed by the Decentraland Foundation.
Current state: ON TRACK π’
Repository: https://github.com/decentraland/unity-renderer
Objective: First unity client developed by the Decentraland Foundation
At this stage, the implementations will focus on loading and unloading scenes, render their content in the world and oferring basic interactivity.
Feature | Specification | Bevy | Babylon | Godot |
---|---|---|---|---|
CI Tests |
Continous automated testing in commits and pull requests | β | β | β |
Continous release |
Continous release of testable artifacts | β | β | β |
Load and unload scenes |
PENDING | β | β | β |
Scene Runtime |
ADR-133 (Living) | β | β | β |
CRDT protocol |
ADR-117 (Living) | β | β | β |
Scene Tick |
ADR-148 (Living) | β | β | β |
Load static realm/world |
ADR-110 ADR-111 (Living) | β | β | β |
Resolve realm base URL |
ADR-144 (Review) | β | β | β |
Static entitites for SDK |
ADR-219 (Draft) | β | β | β |
Player Locomotion |
PENDING | β | β | β |
βββ Colliders |
MeshCollider & GltfContainer |
β | 1/2 | β |
βββ First Person Camera |
PENDING | β | β | β |
SDK Component | Specification | Bevy | Babylon | Godot | SDK |
---|---|---|---|---|---|
Transform |
ADR-153 (Living) | β | β | β | β |
MeshRenderer |
PENDING | β | Partially | β | β |
MeshCollider |
PENDING | β | Partially | β | β |
Billboard |
ADR-198 (Living) | β | β | β | β |
Raycast |
ADR-200 (Draft) | β | β | β | β |
PointerEvents |
ADR-214 (Draft) | β | β | β | β |
GltfContainer |
ADR-215 (Draft) | β | β | β | β |
GltfContainerLoadingState |
ADR-215 (Draft) | β | β | β | β |
Animator |
ADR-216 (PENDING) | β | β | β | β |
EngineInfo |
ADR-148 (Living) | β | β | β | β |
Feature | Specification | Bevy | Babylon | Godot |
---|---|---|---|---|
Load a global scene (AvatarsScene) |
PENDING | β | β | β |
Create ephemeral identity |
PENDING | β | β | β |
Connect to WebSocket transport |
PENDING | β | β | β |
βββTransport implementation |
ADR-105 | β | β | β |
βββExpose transport to SDK |
PENDING |
SDK Component | Specification | Bevy | Babylon | Godot | SDK |
---|---|---|---|---|---|
AvatarShape |
PENDING Render avatars with custom wearables and emotes | β | β | β | β |
Feature | Specification | Bevy | Babylon | Godot |
---|---|---|---|---|
Player Locomotion |
PENDING | β | β | β |
βββ Moving platforms |
PENDING | β | β | |
βββ Third person camera |
PENDING | β | β | β |
βββ Jump |
PENDING | β | β | β |
Traversal city loading |
PENDING | β | β | |
Scene boundaries checker | PENDING | β |
Runtime API | Specification | Bevy | Babylon | Godot | Unity #1 |
---|---|---|---|---|---|
fetch | ADR-133 addition | β | β | β | β |
WebSocket | ADR-133 addition | β | β | β | β |
PortableExperiences | β | β | β | ||
RestrictedActions | β | β | β | ||
Runtime | β | β | β | ||
SignedFetch | β | β | β | ||
CommsApi | β | β | β |
SDK Component | Specification | Bevy | Babylon | Godot | Unity #1 |
---|---|---|---|---|---|
CameraMode |
PENDING | β | β | β | |
CameraModeArea |
PENDING | β | β | ||
Material |
PENDING | β | β | β | β |
AvatarAttach |
PENDING | β | β | β | |
TextShape |
PENDING | β | β | β | |
Visibility |
PENDING | β | β | β | |
AudioSource |
PENDING | β | β | β | |
AudioStream |
PENDING | β | β | β | |
VideoPlayer |
PENDING | β | β | ||
UiTransform |
ADR-124 | β | β | β | |
UiCanvasInformation |
ADR-124 | β | β | ||
UiLabel |
ADR-125 | β | β | β | |
UiText |
ADR-125 | β | β | β | |
UiInput & UiInputResult |
ADR-125 | β | β | β | |
UiDropdown & UiDropdownResult |
ADR-125 | β | β | β |
Feature | Bevy | Babylon | Godot |
---|---|---|---|
WebSocket Room |
β | β | β |
SignedLogin |
β | β | β |
LiveKit |
β | PR | β |
βββVoiceChat |
β | PR | β |
Archipelago | β | β |
Feature | Bevy | Babylon | Godot | Unity #1 |
---|---|---|---|---|
Native support |
:x: | :x: | :x: | β |
Proxy support |
β | β |
SDK Component | Bevy | Godot |
---|---|---|
PointerLock |
β | β |
AvatarModifierArea |
β | β |
NftShape |
β | β |
VideoEvent |
β | β |
Tween |
β | β |
TweenSequence |
β | β |
TweenState |
β | β |
Web3 - Sign-in | Bevy | Godot |
---|---|---|
External wallet |
β | β |
Browser wallet |
β | β |
Web2 method |
β | β |
Feature | Description |
---|---|
ReferenceMaterial SDK Component |
Reuse materials and reference an entity to use its material while reducing hundreds of CRDT messages |
CinematicCamera SDK Component |
Ability to attach the camera to a specific entity while standing on a scene. Enables cinematic cameras and new game modes. |
GameServers | Enables scenes to run inside a specialized server. The server connects to comms and is considered an authority. The scene can trust messages from the server and automatic entity synchronization can be configured. |
Enable actors for comms | A novel communications architecture to enable third party actors to join the communications network of Decentraland. Unblocks game servers |
Raycast from global scenes |
Governance proposal: https://governance.decentraland.org/proposal/?id=9303c5e0-7cbb-11ed-b135-498029192bca