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demiurghg
/
FusionEngine
Fusion Engine — game and scientific engine
MIT License
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Move to latest FBX SDK
#90
demiurghg
closed
7 years ago
1
Trigger system
#89
demiurghg
opened
8 years ago
0
SFX system
#88
demiurghg
opened
8 years ago
0
Virtual texture: Scene Management
#87
demiurghg
opened
8 years ago
0
New content pipeline architecture
#86
demiurghg
opened
8 years ago
0
Virtual texture: Materials
#85
demiurghg
opened
8 years ago
0
Disc Images
#84
demiurghg
opened
8 years ago
0
Show recent message on top of the screen
#83
demiurghg
opened
8 years ago
0
Add Dequeue / get Comparer
#82
krasnotsvetov
closed
8 years ago
0
Collections: ConcurrentPriorityQueue
#81
krasnotsvetov
closed
8 years ago
0
VT : UV layout check
#80
krasnotsvetov
closed
8 years ago
0
LaunchBox needs in black&white fusion icon
#79
demiurghg
closed
8 years ago
1
Virtual texture content pipeline
#78
demiurghg
opened
8 years ago
0
Virtual texture rendering
#77
demiurghg
closed
8 years ago
1
Add option to handle fonts of different sizes and styles.
#76
demiurghg
opened
8 years ago
0
Move to SharpDX 3.10
#75
demiurghg
closed
7 years ago
1
ClientDisconnected wont' be called when server shut down
#74
demiurghg
closed
7 years ago
1
Frames inhancements
#73
demiurghg
closed
7 years ago
1
Check project using PVS-Studio
#72
demiurghg
opened
8 years ago
0
Add version tracking
#71
demiurghg
opened
8 years ago
0
Program.Config.cs in project template
#70
demiurghg
opened
8 years ago
0
Handle GameLoader loading failure
#69
demiurghg
closed
7 years ago
1
Keyboard handling in Frames
#68
demiurghg
closed
7 years ago
1
FBuild: user command and pack/unpack
#67
demiurghg
closed
8 years ago
0
Screen space subsurface scattering
#66
demiurghg
opened
8 years ago
0
Animated particles: motion vector and blending
#65
demiurghg
closed
8 years ago
0
IReloadable
#64
demiurghg
closed
8 years ago
1
New GameService model
#63
demiurghg
closed
8 years ago
1
Dynamic Mesh in RenderSystem
#62
demiurghg
closed
8 years ago
0
Depth-of-Field Improvements
#61
demiurghg
opened
8 years ago
0
Depth-of-Field
#60
demiurghg
closed
8 years ago
1
Getting more done in GitHub with ZenHub
#59
kapc3d
closed
8 years ago
0
Geometry Cache: develop geometry cache renderer
#58
demiurghg
closed
8 years ago
0
Geometry Cache: develop geometry cache reader
#57
demiurghg
closed
8 years ago
0
Geometry Cache: develop geometry cache writer
#56
demiurghg
closed
8 years ago
0
Geometry Cache: develop GeometryCache output format
#55
demiurghg
closed
8 years ago
0
Geometry Cache: develop content processor for input format
#54
demiurghg
closed
8 years ago
0
Geometry Cache: develop GeometryCache class
#53
demiurghg
closed
8 years ago
0
Geometry Cache: develop input file format (lossless)
#52
demiurghg
closed
8 years ago
1
Better particle dynamics integration
#51
demiurghg
closed
8 years ago
1
Particle direct-light shadows
#50
demiurghg
closed
8 years ago
0
Particle injection take almost 1 ms
#49
demiurghg
closed
7 years ago
1
Deferred decals
#48
demiurghg
closed
7 years ago
1
Fog
#47
demiurghg
closed
7 years ago
1
Need any global illumination solution
#46
demiurghg
closed
7 years ago
1
Getting more done in GitHub with ZenHub
#45
demiurghg
closed
8 years ago
0
ContentManager asset source provider
#44
demiurghg
closed
8 years ago
0
More stock materials
#43
demiurghg
closed
8 years ago
0
Frustum culling
#42
demiurghg
opened
8 years ago
0
Unique snapshots for each client
#41
demiurghg
opened
8 years ago
0
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