Closed Fexxu closed 2 weeks ago
need more info:
Version: current one from curseforge: 18.2.1 what crafting order recipes: any profession: Alchemy and Inscription. (Doesnt happen at all on a character with jewelcrafting and enchanting)
It also happens with no other addons enabled (not even one of the price sources), I've also tried with only TSM and only Auctionator alongside it but the freezes remain the same.
same here (profession enchanting and tailoring), but only if I add crafting reagent like "Bottled Brilliance"
for me even without those, i could open the most basic crafting order and it freezes for 3 seconds then I check the simulation mark, another freeze for 5 seconds and every time I try to adjust the materials in the simulation it freezes for 5 seconds. even when I just increase one of the materials by 1
that is most certainly due to sub recipe optimization toggled on in the cost optimization module
2x CraftSim/Classes/ProfessionGear.lua:25: script ran too long
[string "@CraftSim/Classes/ProfessionGear.lua"]:25: in function Equals' [string "@CraftSim/Modules/TopGear/TopGear.lua"]:125: in function
findFunc'
[string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:111: in function Find' [string "@CraftSim/Modules/TopGear/TopGear.lua"]:105: in function
GetUniqueCombosFromAllPermutations'
[string "@CraftSim/Modules/TopGear/TopGear.lua"]:293: in function GetProfessionGearCombinations' [string "@CraftSim/Modules/TopGear/TopGear.lua"]:339: in function
OptimizeTopGear'
[string "@CraftSim/Classes/RecipeData.lua"]:607: in function OptimizeGear' [string "@CraftSim/Classes/RecipeData.lua"]:639: in function
OptimizeProfit'
[string "@CraftSim/Classes/RecipeData.lua"]:1158: in function OptimizeSubRecipes' [string "@CraftSim/Init/Init.lua"]:544: in function
TriggerModulesByRecipeType'
[string "@CraftSim/Init/Init.lua"]:85: in function <CraftSim/Init/Init.lua:83>
[string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:605: in function checkCondition' [string "@CraftSim/Libs/GUTIL/GUTIL.lua"]:611: in function
WaitFor'
[string "@CraftSim/Init/Init.lua"]:74: in function `TriggerModuleUpdate'
[string "@CraftSim/Init/Init.lua"]:69: in function <CraftSim/Init/Init.lua:68>
Locals: self =
as the title states, when I optimize materials on a craft order my game freezes for 5 seconds. it even freezes when I just open the craftorder. Id post a bucksack report but there is none produced when this freeze shows up.