Additional and improved Vision/Detection modes for D&D 5e including automatic vision management based on the actor's senses, feats, and active effects.
The automation detects relevant feats and effects that affect the creatures senses and detection by their name (supported are English, German, French, Spanish, and Portuguese (Brazil)). No configuration is required unless you want to adjust the default hearing range formula or turn hearing off entirely by default.
Blindsense
* feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise).Echolocation
* (Monster Feature, e.g. SRD / MM 318) or Blind Senses
* (Monster Feature, e.g. SRD / MM 175) feat.Blood Sense
* feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise), or invisible. Also cannot detect PC actors with the Umbral Sight
* (Subclass Feature: Gloom Stalker Ranger, XGE 41) feat.Devil's Sight
* (Monster Feature, e.g. SRD / MM 70) feat.Hollow One
* (Character Creation Option, EGW 182), Supernatural Gift: Hollow One
, or Supernatural Gifts: Hollow One
feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise). Also cannot detect actors with the Mind Blank
* (Spell, SRD / PHB 259) or Nondetection
* (Spell, SRD / PHB 263) effect.Detect Evil and Good
* effect.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise). Also cannot detect actors with the Mind Blank
* (Spell, SRD / PHB 259) or Nondetection
* (Spell, SRD / PHB 263) effect.Detect Magic
* effect, PC actors with the Magic Awareness
* (Subclass Feature: Wild Magic Barbarian, TCE 25) feat, and NPC actors with the Sense Magic
* (Monster Feature, e.g. SRD / MM 40) feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise). Also cannot detect actors with the Mind Blank
* (Spell, SRD / PHB 259) or Nondetection
* (Spell, SRD / PHB 263) effect.Detect Poison and Disease
* effect.[poison]
flavor, which you'll need to fix yourself.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise). Also cannot detect actors with the Mind Blank
* (Spell, SRD / PHB 259) or Nondetection
* (Spell, SRD / PHB 263) effect.Detect Thoughts
* effect.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise), or invisible.Devil's Sight
*, Invocation: Devil's Sight
, Invocations: Devil's Sight
, Eldritch Invocation: Devil's Sight
, Eldritch Invocations: Devil's Sight
, or Eldritch Adept: Devil's Sight
feat.Hollow One
* (Character Creation Option, EGW 182), Supernatural Gift: Hollow One
, or Supernatural Gifts: Hollow One
feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise), or petrified.Divine Sense
* effect.Ethereal Sight
* feat and PC actors with the The Third Eye: Ethereal Sight
* feat.Hollow One
* (Character Creation Option, EGW 182), Supernatural Gift: Hollow One
, or Supernatural Gifts: Hollow One
feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise), or petrified. Also cannot detect actors with the Nondetection
* (Spell, SRD / PHB 263) effect.Eyes of the Grave
* effect.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise), or petrified.Life Sense
* feat.Etherealness
* (Monster Feature, e.g. SRD / MM 147) NPC feat says otherwise), or invisible.See Invisibility
* effect and PC actors with the The Third Eye: See Invisibility
* (Class Feature: Wizard, PHB 116) feat.Shapechanger
* creature subtype and NPC actors with the Shapechanger
* (Monster Feature, e.g. SRD / MM 220) feat.Witch Sight
*, Invocation: Witch Sight
, Invocations: Witch Sight
, Eldritch Invocation: Witch Sight
, Eldritch Invocations: Witch Sight
, or Eldritch Adept: Witch Sight
feat.PC actors that have the Ghostly Gaze
* (Eldritch Invocation, XGE 56), Invocation: Ghostly Gaze
, Invocations: Ghostly Gaze
, Eldritch Invocation: Ghostly Gaze
, Eldritch Invocations: Ghostly Gaze
, or Eldritch Adept: Ghostly Gaze
feat gain 30 feet Darkvision and can see through walls within 30 feet.
This module restricts the available vision modes to Blindsight, Darkvision, Devil's Sight, and Truesight. The vision mode can be changed in token's HUD () if the token has at least two of these senses. Players can select their preferred vision mode for their owned tokens on their own this way.
While a player controls/owns only tokens with vision that are defeated (dead), petrified, or unconscious, tokens with vision owned by other players become a source of vision for this player if they have limited permission over the token's actor. This behavior aims to prevent players from missing out on all the fun when their character dies, is knocked unconscious, or is petrified, which are all conditions that make the token not perceive anything and are likely to affect the character more than one round of combat.
Detection Mode | Attribute Key |
---|---|
Blindsense | ATL.detectionModes.bindsense.range |
Blindsight | system.attributes.senses.blindsight |
Blood Sense | ATL.detectionModes.bloodSense.range |
Darkvision | system.attributes.senses.darkvision |
Detect Evil and Good | ATL.detectionModes.detectEvilAndGood.range |
Detect Magic | ATL.detectionModes.detectMagic.range |
Detect Poison and Disease | ATL.detectionModes.detectPoisonAndDisease.range |
Detect Thoughts | ATL.detectionModes.detectThoughts.range |
Devil's Sight | ATL.detectionModes.devilsSight.range |
Divine Sense | ATL.detectionModes.divineSense.range |
Ethereal Sight | ATL.detectionModes.etherealSight.range |
Eyes of the Grave | ATL.detectionModes.eyesOfTheGrave.range |
Hearing | ATL.detectionModes.hearing.range |
Life Sense | ATL.detectionModes.lifeSense.range |
Light Perception | ATL.detectionModes.lightPerception.range |
See Invisibility | ATL.detectionModes.seeInvisibility.range |
Tremorsense | system.attributes.senses.tremorsense |
Truesight | system.attributes.senses.truesight |
Witch Sight | ATL.detectionModes.witchSight.range |
Note: Attribute keys starting with ATL.
require the Active Token Effects module.
English | Source | German | French | Spanish | Portuguese (Brazil) |
---|---|---|---|---|---|
Blind Senses |
Monster feat | Blinde Sinne |
Sens aveugles |
Sentidos de ciego |
Sentido Cego |
Blindsense |
Rogue feat | Blindgespür |
Perception aveugle |
Sentir sin ver |
Sentido Cego |
Blood Sense |
Monster feat | Blutgespür |
Perception du sang |
Percepción de Sangre |
Percepção do Sangue |
Detect Evil and Good |
Spell | Gutes und Böses entdecken |
Détection du mal et du bien |
Detectar el bien y el mal |
Detectar o Bem e o Mal / Detectar o Bem e Mal |
Detect Magic |
Spell | Magie entdecken |
Détection de la magie |
Detectar magia |
Detectar Magia |
Detect Poison and Disease |
Spell | Gift und Krankheit entdecken |
Détection du poison et des maladies |
Detectar venenos y enfermedades |
Detectar Veneno e Doença |
Detect Thoughts |
Spell | Gedanken wahrnehmen |
Détection des pensées |
Detectar pensamientos |
Detectar Pensamentos |
Devil's Sight |
Warlock invocation / Monster feat | Teufelssicht |
Vision de diable / Vision du diable / Vue de diable / Vue du diable |
Vista del diablo |
Visão Diabólica / Visão do Diabo |
Divine Sense |
Paladin feat | Göttliches Gespür |
Perception divine |
Sentidos divinos |
Sentido Divino |
Echolocation |
Monster feat | Echolot |
Écholocation / Écholocalisation |
Ecolocalización |
Ecolocalização |
Eldritch Adept |
Feat | Schauerlicher Adept |
Adepte occulte |
Adepto sobrenatural |
Adepto Místico |
Eldritch Invocation |
Warlock feat | Schauerliche Anrufung |
Invocation occulte / Manifestation occulte |
Invocación sobrenatural |
Invocação Mística |
Ethereal Sight |
Monster feat | Ätherische Sicht |
Vision éthérée / Vue éthérée |
Visión etérea |
Visão Etérea |
Eyes of the Grave |
Cleric (Grave Domain) feat | Grabesblick |
Œil de la tombe |
Ojos de la Tumba |
Olhos da Sepultura |
Ghostly Gaze |
Warlock invocation | Geisterhafter Blick |
Regard fantomatique |
Mirada fantasmal |
Olhar Fantasmagórico |
Hollow One |
Supernatural Gift | Leerwandler |
Celui-qui-est-creux |
Aquel que está vacío |
Oco |
Life Sense |
Monster feat | Lebensgespür |
Perception de la vie |
Percepción de la Vida |
Percepção da Vida |
Magic Awareness |
Barbarian (Path of Wild Magic) feat | Magische Wahrnehmung |
Conscience magique |
Conciencia mágica |
Percepção Mágica |
Mind Blank |
Spell | Gedankenleere |
Esprit impénétrable |
Mente en Blanco |
Limpar a Mente |
Nondetection |
Spell | Unauffindbarkeit |
Antidétection |
Indetectable |
Indetectável |
See Invisibility |
Spell | Unsichtbares sehen |
Détection de l'invisibilité |
Ver invisibilidad |
Ver o Invisível |
Sense Magic |
Monster feat | Magie spüren |
Détection de la magie / Perception de la magie |
Sentir magia |
Sentir Magia |
Shapechanger |
Monster feat / Subtype | Gestaltwandler |
Métamorphe |
Cambiaformas |
Metamorfo |
Supernatural Gift |
Character Creation Option | Übernatürliche Gabe |
Don surnaturel |
Don supernatural |
Dom Sobrenatural |
The Third Eye |
Wizard (Divination) feat | Das dritte Auge |
Troisième œil |
El Tercer Ojo |
O Terceiro Olho |
Umbral Sight |
Ranger (Gloomstalker) feat | Düstersicht |
Vision des ombres |
Visión en la umbra |
Visão Umbral |
Witch Sight |
Warlock invocation | Hexensicht |
Vision de sorcier / Vision sorcière / Vue de sorcier / Vue sorcière |
Visión bruja |
Visão da Bruxa |
Note: The automation is not case-sensitive.
Note: You may use '
or ’
for apostrophes.
Note: In French the colon (:
) is preceded by a space, but it isn't required in order for the automation to detect the feat. For example, both Manifestation : Regard fantomatique
and Manifestation: Regard fantomatique
work.