This readme will guide you through building devkitARM, devkitPPC or devkitA64 from source using a set of scripts.
Please note that we can't guarantee that what you build with these scripts will function in the same way as the binaries we distribute. Where possible you should use the binary distributions. We also offer no support for any problems you may encounter with these scripts.
The windows versions of the toolchains are now cross compiled on linux using mingw-w64
required packages for building on debian/*buntu
sudo apt-get install build-essential autoconf automake bison flex libncurses5-dev libreadline-dev texinfo pkg-config
For building gcc libgmp, libmpfr and libmpc are required - these are built as static libraries to make packaging simpler. If you're building the tools for personal use then the versions packaged by your chosen distro should suffice.
https://gmplib.org/ https://www.mpfr.org/ https://www.multiprecision.org/
sudo apt-get install libgmp-dev libmpfr-dev libmpc-dev
Some of the tools for devkitARM and devkitPPC also require FreeImage, zlib, expat, and libusb. Again these are built as static libraries for ease of packaging but you can probably use the versions supplied by your distro.
https://freeimage.sourceforge.net/ https://www.zlib.net https://www.libusb.org https://expat.sourceforge.net/
sudo apt-get install libfreeimage-dev zlib1g-dev libusb-dev libudev-dev libexpat1-dev
Building gxtexconv for cube/wii needs GL/gl.h which can be obtained with
sudo apt-get install mesa-common-dev
Tools for devkitA64 require liblz4.
sudo apt-get install liblz4-dev
The liblz4 with Ubuntu 14.04 isn't new enough. Either upgrade to at least 16.04 or build this from source.
For building the OSX versions we install the Xcode commandline tools and build pkg-config from source as well as static versions of the libraries listed above. This helps keep the dependencies to a minimum so end users can use the tools with only Xcode command line tools to obtain make.
To avoid having to manually answer prompts during the build the script will read variables from config.sh if it exists. Copy config.sh.sample to config.sh and set the variables as appropriate for your build.
The script will download the source packages it needs. These will be downloaded to the script directory by default but you can set BUILD_DKPRO_SRCDIR if you want to put them somewhere else. When its finished you have the option to delete all temporary files, sources and their source packages.
Simply run the "build-devkit.sh" script in the same directory as this text file as shown below, then follow the prompts;
./build-devkit.sh
Several examples tarballs are provided for the platforms supported by devkitARM & devkitPPC, these include basic templates for starting your own projects. See http://wiki.devkitpro.org/index.php/Getting_Started for links.
to use the built in crt0 and linkscript use arm-none-eabi-gcc to link your project
Several specs files are built in for the various platforms
-specs=gba.specs for a normal GBA cart image.
-specs=gba_mb.specs for a GBA multiboot image.
-specs=gba_er for an eReader GBA binary.
-specs=ds_arm9 for a DS arm9 binary.
-specs=ds_arm7 for a DS arm7 binary.
-specs=ds_cart for a DS arm7 binary which runs from GBA cart.
-specs=gp32.specs for standard GP32 app.
-specs=gp32_gpsdk.specs for official gamepark SDK GP32 app.
-specs=3dsx.specs for a 3DS homebrew binary.
to use the built in crt0 and linkscript use powerpc-eabi-gcc to link your project, using the command line switch -mgcn for a bare bones system, -mogc to use libogc and the multi-threaded microkernel for gamecube, -mrvl for wii, -mwup for wii u.
The best thing to do next is test the compiler, so grab an examples tarball from sourceforge & run make in the top level.
scripts made BSD compatible by o2addict