devkitPro / wut

Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
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wutstdc++: Check if memory allocations were successful on thread creation #268

Closed Maschell closed 2 years ago

Maschell commented 2 years ago

We should return an error when allocating memory. This allows us to catch a exception instead of crashing.