devkitPro / wut

Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
zlib License
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Build status

wut

Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.

Licensed under the terms of the zlib License (see LICENSE.txt).

Install

It is recommended to follow devkitPro's Getting Started guide, which will guide you through setting up a suitable homebrew development environment. devkitPro Pacman is exclusively used to manage installed homebrew development components.

The following command installs all necessary packages for Wii U homebrew development, including wut:

(sudo) (dkp-)pacman -Syu --needed wiiu-dev

Usage

See samples for examples of how to use wut.

devkitPro CMake provides some helpers for your build:

Building wut projects

Building wut projects with make

You can easily build any devkitPro Makefile based wut project with the following commands:

cd samples/make/helloworld
make

Building wut projects with CMake

You can easily build any devkitPro CMake based wut project with the following commands:

cd samples/cmake/helloworld
mkdir build && cd build
/opt/devkitpro/portlibs/wiiu/bin/powerpc-eabi-cmake ../
make

A minimal CMakeLists.txt file for a C++ project might look like:

cmake_minimum_required(VERSION 3.7)
project(helloworld_cpp CXX)

add_executable(helloworld_cpp main.cpp)
wut_create_rpx(helloworld_cpp)

Building from source

It is strongly recommended to stick to stable released packages installed with devkitPro Pacman.

Building wut is simple as running the following commands:

make
(sudo -E) make install