Closed Maschell closed 1 year ago
Previously input strings with the length == LINE_LENGTH considered "okay", but lead to a to out of bounce write (sConsoleBuffer[sLineNum][length] = 0;)
sConsoleBuffer[sLineNum][length] = 0;
Previously input strings with the length == LINE_LENGTH considered "okay", but lead to a to out of bounce write (
sConsoleBuffer[sLineNum][length] = 0;
)