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dfranx
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SPIRV-VM
Virtual machine for executing SPIR-V
MIT License
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Infinite loop in a simple shader
#11
mtehver
opened
2 years ago
0
Better C++ compatibility and fixes to conditional branch/switch handling
#10
mtehver
opened
2 years ago
3
Improve image sampling implementation
#9
nyorain
closed
2 years ago
1
Add C++ header guard & Fix OpSource
#8
nyorain
closed
2 years ago
1
wrong 32 bit float precision error
#7
danilw
opened
3 years ago
0
Always crash on negative array index
#6
danilw
opened
3 years ago
0
textureSize / OpImageQuerySizeLod initial support
#5
agreppin
closed
3 years ago
1
SPIRV-VM does not follow SPIRV standarts and result is wrong
#4
danilw
opened
3 years ago
3
Something wrong with this shader (unexpected result)
#3
danilw
opened
3 years ago
1
Somethign wrong with this shader or SPIRV-VM (random segfault on some shaders)
#2
danilw
opened
3 years ago
0
fnLocation passed into spvm_state_prepare is not valid.
#1
Danielmelody
closed
4 years ago
4