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diarmidmackenzie
/
instanced-mesh
MIT License
33
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Fix eslint issues
#46
vincentfretin
closed
1 month ago
1
Add linting to project
#45
diarmidmackenzie
opened
1 month ago
0
Declare meshNodes variable in constructMeshNodes
#44
vincentfretin
closed
1 month ago
3
Initial fix for issue #42
#43
diarmidmackenzie
closed
3 months ago
0
A-Frame 1.5.0 Frustum Culling issue due to THREE.js PR 25591
#42
diarmidmackenzie
opened
3 months ago
0
Fix for performance issue with empty instanced mesh
#41
diarmidmackenzie
closed
3 months ago
0
Any support for animation-mixer? Env-map not being applied?
#40
samyH
opened
5 months ago
2
Add support for instanced morph target animations
#39
diarmidmackenzie
opened
9 months ago
1
Move examples to 1.5.0
#38
diarmidmackenzie
closed
11 months ago
0
Upgrading to A-Frame 1.5.0
#37
diarmidmackenzie
closed
11 months ago
3
Fix issue with Color Correction
#36
diarmidmackenzie
closed
1 year ago
1
Issue 34 investigation
#35
diarmidmackenzie
closed
1 year ago
0
Differences in mesh color when using drainColor
#34
joshmao
closed
1 year ago
7
Skinned Meshes are not supported
#33
diarmidmackenzie
closed
1 year ago
0
Error hit when deleting blocks in coloring-blocks example
#32
diarmidmackenzie
opened
1 year ago
0
Update examples to 1.4.2
#31
diarmidmackenzie
closed
1 year ago
0
getting basic example working on glitch
#30
kfarr
closed
1 year ago
7
It's frustum, not frustrum...
#29
diarmidmackenzie
closed
1 year ago
0
Issues upgrading to A-Frame 1.4.1
#28
diarmidmackenzie
closed
1 year ago
4
Templating example
#27
diarmidmackenzie
closed
1 year ago
0
Don't overwrite boundingSphere of potentially shared geometries.
#26
diarmidmackenzie
closed
1 year ago
0
Update positions during render
#25
diarmidmackenzie
closed
1 year ago
0
Frustrum Culling makes bad assumptions about Geometries & hence doesn't work in most cases.
#24
diarmidmackenzie
closed
1 year ago
1
Improve examples + bug fixes for member coloring.
#23
diarmidmackenzie
closed
1 year ago
0
Multi color (allow per-member colors to be specified)
#22
diarmidmackenzie
closed
1 year ago
0
typo in links
#21
dirkk0
closed
1 year ago
1
Create showcase
#20
diarmidmackenzie
opened
1 year ago
4
Separate out examples & tests
#19
diarmidmackenzie
closed
1 year ago
1
Instanced Mesh lags a frame behind in auto updateMode
#18
diarmidmackenzie
closed
1 year ago
1
Bug fixes made when trying to use instanced mesh in a game
#17
diarmidmackenzie
closed
1 year ago
0
Add physics examples for Ammo & Cannon drivers
#16
diarmidmackenzie
closed
1 year ago
0
PhysX and Cannon limitations with Instancing + Physics
#15
diarmidmackenzie
opened
1 year ago
0
Raycasting support for Instanced Meshes
#14
diarmidmackenzie
closed
1 year ago
0
Auto updates & performance improvements
#13
diarmidmackenzie
closed
1 year ago
0
Performance improvements for manual updates
#12
diarmidmackenzie
closed
1 year ago
1
Max limit 100
#11
lijualivenow
closed
2 years ago
1
Instanced mesh events
#10
andrejsmelnikovs
closed
2 years ago
2
Position attribute
#9
1rch
closed
1 year ago
12
Raycasting + Instanced Mesh
#8
diarmidmackenzie
closed
1 year ago
2
Flat shading with custom texture
#7
ghost
closed
2 years ago
6
Multi mesh
#6
diarmidmackenzie
closed
3 years ago
0
GLTF models with multiple meshes
#5
diarmidmackenzie
closed
3 years ago
6
Positioning of children not working as expected
#4
diarmidmackenzie
closed
3 years ago
5
Are unique IDs necessary for members?
#3
diarmidmackenzie
closed
1 year ago
2
GLB Models
#2
Seeingred0
closed
3 years ago
5
Configure WhiteSource Bolt for GitHub
#1
mend-bolt-for-github[bot]
closed
3 years ago
0