Tools for the Playstation port of Diablo.
Dumps the contents of stream files (.DIR/.BIN pair). These contain all of the game data, including binary overlays.
Usage: dstream [dir] [bin] [types...]
Two batch scripts are provided, dump_all.bat to extract all files and dump_snd.bat to only extract sound files (VAG and BANKS).
Note that both the US and European versions of Diablo contain English, French, German, and Swedish, but do not contain Japanese. The Japanese version is also needed to extract the Japanese files.
Dumps the contents of sound bank files (.BOF/.BNK pair). These files are embedded in the stream files, and contain sound effects stored in VAG format.
Usage: dbank [bof] [bnk]
A batch script dump_all.bat is provided to extract all bank files.
Converts a PlayStation VAG sound file to a WAV file. VAG files are found in both the stream and bank files.
Usage: vag2wav [vag] [wav]
Outputs strings from a game text data file as C/C++ quoted and escaped strings to stdout.
Usage: textdump [file]
Note that resulting strings are windows-1252 encoded. Use iconv
to convert them to your encoding:
psx-tools$ ./textdump.bin MAINTXT.ENG | iconv -f windows-1252 > MAINTXT.ENG.txt
A Visual Studio workspace is provided to compile the tools. Works with Visual C++ 5.0 and newer. For POSIX-compatable OSes, a Makefile is provided.
The bash-script build_mpq.sh
creates patch MPQs for the PC version of Diablo where voice actors are speaking in
English (stream1.mpq), French (stream2.mpq), German (stream3.mpq), and Swedish (stream4.mpq). The script assumes
that the content of the PS1 CDROM is in the folder ps1_assets
, and that smpq
is installed on your system.
On Ubuntu-flavoured OSes, smpq
can be installed by issuing the following command: sudo apt-get install smpq
.
To use one of the patches with DevilutionX, rename it to <Language Code>.mpq
and place it in the same folder
as diabdat.mpq
, then launch Diablo