diharaw / hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
MIT License
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Missing texture files #2

Closed tommychouyc closed 3 years ago

tommychouyc commented 3 years ago

When running the renderer, it is missing PNGs in the texture folder. Could you kindly provide the texture files or point to where to get them?

texture/LDR_RGBA_0.png texture/LDR_RGBA_1.png texture/blue_noise/sobol_256_4d.png texture/blue_noise/scrambling_ranking_128x128_2d_1spp.png texture/blue_noise/scrambling_ranking_128x128_2d_2spp.png texture/blue_noise/scrambling_ranking_128x128_2d_4spp.png texture/blue_noise/scrambling_ranking_128x128_2d_8spp.png texture/blue_noise/scrambling_ranking_128x128_2d_16spp.png texture/blue_noise/scrambling_ranking_128x128_2d_32spp.png texture/blue_noise/scrambling_ranking_128x128_2d_64spp.png texture/blue_noise/scrambling_ranking_128x128_2d_128spp.png texture/blue_noise/scrambling_ranking_128x128_2d_256spp.png

Thank you very much!

tommychouyc commented 3 years ago

bump

diharaw commented 3 years ago

Hey! Sorry about the delay. This project is undergoing a full overhaul right now and is a bit broken at the moment, I didn’t officially release it yet.

tommychouyc commented 3 years ago

Hi, thanks for the update. Looking forward to the finished version! Would it still be possible if you could provide access to the noise images? I would like to check out the feature implementations in the previous commits.

Thanks!