A Vulkan sample that demonstrates an integration of Ray Traced Shadows, Ambient Occlusion, Reflections and Global Illumination into a Deferred Rendering Pipeline.
W
/A
/S
/D
- camera movement.RMB
- hold to look around.G
- toggle UI.ESC
- close application.Tested on: Windows 10 version 21H1
Prerequisites
git clone --recursive https://github.com/diharaw/HybridRendering.git
cd HybridRendering
mkdir build
cd build
cmake -G "Visual Studio 16 2019" ..
Note: To obtain the assets please download the release and copy the meshes and textures into the folder containing the built executable.
A GPU that supports the following Vulkan Extensions:
Requires the latest NVIDIA/AMD drivers.
Copyright (c) 2021 Dihara Wijetunga
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subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
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