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## 論文タイトル(原文まま)
3D Gaussian Splatting for Real-Time Radiance Field Rendering
## 一言でいうと
3Dガウシアンを用いて、高速な学習とリアルタイムな高品質レンダリングを実現した放射輝度フィールドの新しい手法を提案。
### 論文リンク
https://repo-sam.inria.fr/fungraph/…
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### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…
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Rendering a node in production currently takes up to 3 seconds, impacting user experience. This spike aims to explore alternatives to React Flow, including the possibility of developing a custom solut…
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**Original author :** Magoni Bruno
There is a need of rendering automatically fresh data with small time intervals into a MAP context (which is not exactly real time rendering as exposed into the tit…
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This would be in a side-by-side frame, much as the built-in Markdown preview works
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## Current Builder/Viewer
### Features
- [ ] display option:
- [ ] warp
- [ ] globe view
- [ ] transparency
- [ ] Local / Remote rendering (PyVista toolbar)
- [ ] Interactive preview (…
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Look into using https://github.com/mohayonao/web-audio-engine to stream back PCM data for on demand rendering and playback.
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I now want to execute something similar to the original Gauss, like
GSViewer.exe -s input_path -m output_path
, to directly view it without running view.py first and then running GSViewer.exe.What …
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Port WebGL [3D Gaussian Splatting](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) technique to bgfx as an example:
https://github.com/antimatter15/splat
![image](https://github.com/b…