GeospatialCreatorDemos
Demos with Geospatial Creator With Unity AR Foundation and ARCore Extensions.
π’ Be sure to watch my π₯ full YouTube video explaining all the steps to configure Google's Geospatial Creator With Unity.
π Demo Scenes (More coming)
Scene: Geospatial.unity |
Robot In Salt Lake City |
Robot In Paris |
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iOS & Android Build Settings
- Configure Android Project:
- Switch to Android
- Change to Gamma
- Graphics API > Disable / Remove Vulkan
- Minimum API = Version 28
- Scripting Backend = IL2CPP
- ARM64 Only
- Under XR-Plugin Managemenr > Android > Enable ARCore Plugin or configure it
- Configure iOS Project
- Switch to iOS
- Add Camera Usage Description
- Add Location Usage Description
- Enable Requires ARKit Support
iOS & Android Device Deployment
- Android
- Simply connect to your computer via USB-C > Build And Run
- iOS
- Simply connect to your computer via Lightninig to USB-C > Build And Run
- In XCode generated project apply these changes:
- Search for BitCode under Build Settings > Set It To No
- Add ARCore package to Unity-iPhone
- Enable ARCore Geospatial component
π‘ For a more detailed manual on Geospatial configuration take a look at Google's ARCore documentation
βΉοΈ Credits to Andy Duboc who provided the amazing Hologram shaders used in this repo.