OGREE 3D is a data-center viewer, using Unity 3D
Object hierarchy, each level is mandatory
Site
|_ Building
|_ Room
|_ Rack Rack
|_ Device |_ Chassis
| |_ Device | |_ Blade
| | |_ Device | | |_ processor
| | |_ Device | | |_ memory
| |_ ... | | |_ ...
|_ Device |_ Server
|_ Device |_ LANswitch
You have to create each object either with the build in CLI or by loading a file containing these commands.
You can assign a domain to an OGrEE object. If so, all children will have the same domain by default.
More levels will come in next releases.
You can override the config file parameters with command line arguments
--verbose [true|false]
--fullscreen [true|false]
--file [path to ocli file to load]
For drawing objects in OGrEE-3D, we need to use the CLI from the OGrEE-Core repository.