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Die_Chroniken_eines_namenlosen_Spiels
We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
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Exception handling
#116
Closed
dixx
closed
5 years ago
dixx
commented
5 years ago
This PR will
replace Leviathan exit code with proper log messages and exceptions
handle error on graphic device creation
add logging to GameStateManager
log error cases and raise if unable to be handled
clear text in Logger on write
Will close #109
This PR will
Will close #109