We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
I've selected leviathan.LeviathanDevice::run() for refactoring, which is a unit of 26 lines of code and 6 branch points. Addressing this will make our codebase more maintainable and improve Better Code Hub's Write Simple Units of Code guideline rating! 👍
Here's the gist of this guideline:
Definition 📖
Limit the number of branch points (if, for, while, etc.) per unit to 4.
Why❓
Keeping the number of branch points low makes units easier to modify and test.
How 🔧
Split complex units with a high number of branch points into smaller and simpler ones.
ℹ️ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the 🔲 next to them. The risk profile below the candidates signals (✅) when it's enough! 🏁
Good luck and happy coding! :shipit: :sparkles: :100:
I've selected leviathan.LeviathanDevice::run() for refactoring, which is a unit of 26 lines of code and 6 branch points. Addressing this will make our codebase more maintainable and improve Better Code Hub's Write Simple Units of Code guideline rating! 👍
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. 📖
ℹ️ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the 🔲 next to them. The risk profile below the candidates signals (✅) when it's enough! 🏁
Good luck and happy coding! :shipit: :sparkles: :100: