We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
I've selected Configuration.h for refactoring, which is a module that has 1 instance(s) of todo comments (1). Addressing this will make our codebase more maintainable and improve Better Code Hub's Write Clean Code guideline rating! 👍
Here's the gist of this guideline:
Definition 📖
Apply The Boy Scout Rule and fix "code smells" in the codebase.
Why❓
Clean code is maintainable code.
How 🔧
Remove useless comments, commented code blocks, and dead code. Refactor poorly handled exceptions, magic constants, and poorly named units or variables.
ℹ️ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the 🔲 next to them. The risk profile below the candidates signals (✅) when it's enough! 🏁
Good luck and happy coding! :shipit: :sparkles: :100:
I've selected Configuration.h for refactoring, which is a module that has 1 instance(s) of todo comments (1). Addressing this will make our codebase more maintainable and improve Better Code Hub's Write Clean Code guideline rating! 👍
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. 📖
ℹ️ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the 🔲 next to them. The risk profile below the candidates signals (✅) when it's enough! 🏁
Good luck and happy coding! :shipit: :sparkles: :100: