We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
We want some place for the hero to have adventures. This world combines the ground they walk on, the objects they interact with and the decoration they can rest their eyes on.
Let's start with:
[x] add ground meshes with position, rotation and scale
We want some place for the hero to have adventures. This world combines the ground they walk on, the objects they interact with and the decoration they can rest their eyes on. Let's start with: