We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
Definition 📖
Limit the length of code units to 15 lines of code.
Why❓
Small units are easier to analyse, test and reuse.
How 🔧
When writing new units, don't let them grow above 15 lines of code. When a unit grows beyond this, split it in smaller units of no longer than 15 lines.
ℹ️ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the 🔲 next to them. The risk profile below the candidates signals (✅) when it's enough! 🏁
Good luck and happy coding! :shipit: :sparkles: :100:
I've selected leviathan.gui.MousePointerControl::createMousePointer(uint32_t, path, recti, vector2di) for refactoring, which is a unit of 18 lines of code. Addressing this will make our codebase more maintainable and improve Better Code Hub's Write Short Units of Code guideline rating! 👍
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. 📖
ℹ️ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the 🔲 next to them. The risk profile below the candidates signals (✅) when it's enough! 🏁
Good luck and happy coding! :shipit: :sparkles: :100: