This project is a work in progress and is no way near complete!
Nintendo Gameboy Color emulator
This is a backend library that provides the core emulator runtime, it is designed to be used in conjuction with a frontend.
Available frontends:
libglfw
to provide you a native, windowed version of the emulator.You are welcome to visit the github page for this project by clicking here
This module will emulate the hardware of the Gameboy Color.
You can write a 'frontend' to receive the screen data and render it to a medium of your choosing, along with handling keyboard inputs, and something to handle saving battery saves.
See the _examples directory for a simple example of how to write a frontend. Alternatively, look at the 'Available frontends' above.
This is a 'library' module, no build required.
MIT License
Copyright (c) 2013-2018 Daniel James Harper
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.