Now that tools are available to merge texture channels together to minimise the number of samplers in the Simple PBR shader, it is planned to add the Alpha channel in blender bsdf material into the output Albedo alpha channel.
This will produce more consistent alpha sync results without the need for render script changes.
Now that tools are available to merge texture channels together to minimise the number of samplers in the Simple PBR shader, it is planned to add the Alpha channel in blender bsdf material into the output Albedo alpha channel. This will produce more consistent alpha sync results without the need for render script changes.