Update 04/09/2024: Release 2.0.0 Many large updates added from last weekends game jam. Mostly fixed bugs and a new game data panel that allows for storing game data in the game objects. Main improvements:
NOTE: The "Apply Commands To Children" isnt actually operational at the moment. There are some issues about the implementation of this. I will make sure this is addressed soon (weeks).
Multiple Commands can be added to a single game object (mesh object). For example if you want multiple update or init scripts, then just add them. Adding more colliders or Material Name mappings will only choose the last one mapped (I will add a feature so only 1 is added). The commands will be expanded. There are many commands I expect to include over the coming months. If you have a request for this then please add a Feature request issue.
Currently this is Blender 2.8 -> 3.4 compatible. Blender changed their export interface in Blender 3.6 and other changes to gltf in more recent 4.x versions. I will be adding version handling to allow the use of newer versions of Blender. I expect this to take a couple of days to work out.
Update: Sync-Tool is now called Defender - defold-blender-export. Thanks to Dziq and Klear for their ideas!
A Blender export system for the Defold game engine.
Note a big thanks to raetia and astrochilli for helping debugging the OSX capabilities. More info can be found here: https://forum.defold.com/t/building-a-sync-tool-for-blender-to-defold/69920/30
Download the release.zip and install the addon from Blender preferences panel as described here:
https://docs.blender.org/manual/en/latest/editors/preferences/addons.html
Once installed you should see where it has been installed under the property: File.
Go to this path, the open the folder defoldync/luajit/<your platform>/
You will see a file called luajit - this is a very small lua interpreter. It needs to have permissions to generate files for the Defold projects.
To do this, usually right click on the file and give "execution" permissions. See appropriate OS docs to do this if you are having problems.
Thats it. If you select the tick box to enable it, you should see a new panel in the "View tabs list" on the right of the main layout screen.
You must be in Object Mode to view the panel.
If you have any problems please contact me on Discord: dlannan#1808
Some issues have been experienced when using the PBR Material. At the moment this material is very inefficient and needs alot of GFPU resources to work well. If you are running on a laptop with minimal GPU capabilities, you can export to Defold default model material and the model should be visible in Defold. With limited GPU's complex 3D scenes may not be visible with the Simple PBR material.
Sync Time can be longer when:
I decided to add some improvements for large scene support. A sample Blender scene was used from here:
https://cloud.blender.org/p/gallery/5dd6d7044441651fa3decb56
I loaded into Blender. Here it is with Sync Tool open and setup.
After pressing the 'Sync Scene' the resulting collection (after taking a while to load) was:
It is surprisingly decent, and is able to be edited within the editor ok. I will be adding more optimisations and support for more texture channels (only Base Color supported atm).
There are a number of odd issues using this system. It is early days, so they will be ironed out. Some limitations on what Blender can stream: