Open dlannan opened 2 years ago
I have managed to do some of this work. Its a little more complicated than initially guessed. Will need to refactor some code to make this work well.
Upodates to Defold have made this much better. A new mechanism will be added to extract anims separate from the mesh. It is more achievable now with the way the gltf export is working.
The current animation export is messy and can be difficult to get right with multiple animations within a scene. The goal is:
Once complete, it should allow multiple animations in a scene to be easily exported to Defold and easily run in Defold.