dmdorman / hero6e-foundryvtt

MIT License
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Animations play each for each confirmation window #1090

Open sevrick opened 4 days ago

sevrick commented 4 days ago

So I use Automated Animations and it works well with this system except when I make an attack roll to see if I hit it plays the animation plays. This is normal but rolling damage it plays it again. It also plays it again when applying damage. Is this something that would need to change with this mod or the Automated Animations.

aeauseth commented 4 days ago

Hmm, we split the attack into 3 parts:

  1. the to-hit
  2. the roll damage
  3. apply damage

That is likely why you see 3 animations. I'll look into automated animations to see if there is a specific coding property that we may tweak to remove the extra animations. Which animation would you prefer to keep?

sevrick commented 3 days ago

"The to hit", would be ideal.