Open sevrick opened 4 days ago
Hmm, we split the attack into 3 parts:
That is likely why you see 3 animations. I'll look into automated animations to see if there is a specific coding property that we may tweak to remove the extra animations. Which animation would you prefer to keep?
"The to hit", would be ideal.
So I use Automated Animations and it works well with this system except when I make an attack roll to see if I hit it plays the animation plays. This is normal but rolling damage it plays it again. It also plays it again when applying damage. Is this something that would need to change with this mod or the Automated Animations.