Archive — Yesterday at 2:42 PM
The system is fundamentally built on dice, so while having diverse tools is great, robust dice commands are essential. Key functionalities could include:
Roll to Hit: Calculate OCV (Offensive Combat Value) and determine the success.
Skill Rolls: Show success or failure and by how much.
Quick NPC Rolls: Allow GMs to make on-the-fly rolls for NPCs without needing tokens, letting players interact dynamically with impromptu characters.
For damage rolls, it would be helpful to specify hit locations and modifiers more flexibly:
Random Hit Location: Command like /heroRoll 3d6[hk] could randomly assign a hit location.
Targeted Hit Locations: Command like /heroRoll 3d6[k] could accommodate manual adjustments. For example, if the player aims for the head and rolls to hit, they shouldn't receive an additional random modifier unless specified. This ensures accurate manual calculations for targeted damage.
By refining these commands, the system can streamline gameplay for both GMs and players.
I've only noticed that because I've got players who are so new to TTRPG and jumped in the deep end with hero that when I tell them to just do
/roll their OCV+11-3d6 they get confused lol
Aaron — Yesterday at 2:47 PM
Others have suggested something similar. We have some custom macros that will "get the job done", but a more integrated solution would be better. I'll have to think on this one
Archive — Yesterday at 2:42 PM The system is fundamentally built on dice, so while having diverse tools is great, robust dice commands are essential. Key functionalities could include:
Roll to Hit: Calculate OCV (Offensive Combat Value) and determine the success. Skill Rolls: Show success or failure and by how much. Quick NPC Rolls: Allow GMs to make on-the-fly rolls for NPCs without needing tokens, letting players interact dynamically with impromptu characters. For damage rolls, it would be helpful to specify hit locations and modifiers more flexibly:
Random Hit Location: Command like /heroRoll 3d6[hk] could randomly assign a hit location. Targeted Hit Locations: Command like /heroRoll 3d6[k] could accommodate manual adjustments. For example, if the player aims for the head and rolls to hit, they shouldn't receive an additional random modifier unless specified. This ensures accurate manual calculations for targeted damage. By refining these commands, the system can streamline gameplay for both GMs and players. I've only noticed that because I've got players who are so new to TTRPG and jumped in the deep end with hero that when I tell them to just do
/roll their OCV+11-3d6 they get confused lol Aaron — Yesterday at 2:47 PM Others have suggested something similar. We have some custom macros that will "get the job done", but a more integrated solution would be better. I'll have to think on this one