dmdorman / hero6e-foundryvtt

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Melee weapons and min STR #971

Closed tthomsen closed 1 month ago

tthomsen commented 2 months ago

I'm not sure if this is a bug or a feature that hasn't been implemented yet. Weapons with a STR min limitation still apply the full STR of the character to the attack. For example, I have a character with a 30 STR that wields a great mace with a STR min of 15 that is a 2d6 HKA. With STR it should only do 3d6. However, it is setting the damage to 4d6. I am able to adjust the damage after importing the character so it's not a huge deal but it does get kind of annoying when there are multiple weapons on the sheet.

Attacks tab:

melee weapons and STR

Weapon info:

melee weapons and STR2

Thanks as always!

aeauseth commented 2 months ago

This shouldn't be too hard to implement.

aeauseth commented 1 month ago

See also #127.

aeauseth commented 1 month ago

@tthomsen In Heroic campaigns, STR costs 1 END per 5 STR rather than 1 END per 10; END costs for Powers do not change. Currently we have no mechanism to reduce STR END cost for heroic campaigns. Is this an issue for your game?

tthomsen commented 1 month ago

Nah that should be fine. We can manually adjust any END costs.