It appears HUDs have fairly substantial effect on server load, most noticeably between rounds, around the time Is Between Rounds goes from true to false. Mostly visible with peaks. The testing and observations are very inconsistent and unreliable between restarts making it excessively annoying and time consuming to debug. The most important seems the evaluation of Visible To and Color. Sometimes disabling evaluation heavy HUDs help, but other times not so much. Another odd thing is disabling 2 spacer HUDs (just line breaks, only there to keep other HUDs lower) very often leads to reduction in load.
It appears HUDs have fairly substantial effect on server load, most noticeably between rounds, around the time
Is Between Rounds
goes from true to false. Mostly visible with peaks. The testing and observations are very inconsistent and unreliable between restarts making it excessively annoying and time consuming to debug. The most important seems the evaluation of Visible To and Color. Sometimes disabling evaluation heavy HUDs help, but other times not so much. Another odd thing is disabling 2 spacer HUDs (just line breaks, only there to keep other HUDs lower) very often leads to reduction in load.