Closed domuspopus closed 9 months ago
Current plan to work on an ad-hoc detection of hits being landed by Cree/Soldier and "manually" bumping their ult charges during these first 3 seconds. For that going to also disregard other sources of ult generation (passive, damage taken, healing received).
Workaround implemented. Would be nice to ditch it if a better solution is found but for now closing issue.
Ultimates start building up only ~3 seconds after
Set Match Time(0)
(which is whenIs Game In Progress
becomes true and the announcer ends the countdown). Might not be possible to fix without ditching default match/round triggers which is something that's better avoided (due to many potential new issues and complexity requirements). Keeping game at some type of pause might be an option but allowing for any mental preparation and planning is very much against the mode idea.