Consideration for replacements or additional effects for abilities that are near useless in this mode.
[x] Hammond grapple [made useful with icicle grapple].
[x] Hammond piledriver [made useful with icicle grapple and damage bump to piledriver itself].
[ ] Widow poison mine.
Massively widen trigger area and apply additional effect like slow?
Poison trail: between widow and the landing point of the trap create a trail of poison clouds that persist for a bit then disappear, if button is held for a moment also start showing the length of the trail and the landing spot of the trap. Maybe also add VFX of poison clouds smoothly being created on the trap trajectory and then slowly falling down.
Fully invisible to enemies and with increased range?
Make it slide like a hockey puck? On throw if you hold you can see a power gauge, the longer you hold the more powerful something gets on the throw, maybe speed or size of the sliding trap.
[ ] Hanzo sonic arrow.
One off vacuum pull on the landing spot.
Scatter arrow: shoot the ground it splits into N projectiles and flies forward at a shallow angle.
[ ] Widow grapple.
Icicle grapple but only when she is not in the air? Also make her noclip when near icicle somehow?
[ ] Hanzo ultimate. Barely any use aside from rare times when you can combo it with someone else.
Maybe there is a way to make it be casted faster or cancel cast animation so Hanzo can be controlled again sooner.
Replace it with just a just fast cast and fast moving damaging projectile?
Consideration for replacements or additional effects for abilities that are near useless in this mode.