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CotG-Reporting-App
Project Goals
Public Reporting
- [ ] Player Info
- [x] Alliance History
- [ ] Word/Alliance History Similarities (players that shared same alliance)
- [x] Score History
- [ ] Off. and Def. Ranking history
- [ ] Growth Rates
- [ ] City / Castle Ratio
- [ ] Alliance Info
- [x] Score History
- [ ] Score History By Continent
- [ ] Membership History
- [x] Current Score by Continent
- [ ] World Info
- [x] Inactive Players List (Score, last active date, days inactive)
- [ ] Rankings By:
- [ ] Score
- [ ] Cities
- [ ] Castles
- [ ] Temples
- [ ] Offensive
- [ ] Defensive
- [ ] Leaderboards For:
- [x] Fastest Growth for last 1, 5, 10, 30 days by percentage of score
- [x] Fastest Growth for last 1, 5, 10, 30 days by score
- [ ] Largest Drop In Score for last 1, 5, 10, 30 days
- [ ] New Cities Placed for last 1, 5, 10, 30 days
- [ ] Cities/Castles taken in last 1, 5, 10, 30 days
- [ ] Ciies/Castles lost in last 1, 5, 10, 30 days
Private Reporting (Alliance Only)
- [ ] Member Info
- [ ] Offensive and Defensive capability per City, Castle, Region, & Continent
- [ ] Attack & Defensive Activity History
- [ ] Alliance Info
- [ ] Offensive and Defensive capability per region and continent
- [ ] Enemy Info
- [ ] Troop Types per Scouted City/Castle
- [ ] Estimated Offensive and Defensive capability per City, Castle, Region, & Continent
- [ ] Enemy troops killed reports
- [ ] Tools
- [ ] Incoming troop type and count estimations based on compiled reports
- [ ] Defensive TS and Type recommendations
- [ ] Offensive Planner
- [ ] Automatically suggest target assignments based on member and enemy troop types, TS, and distance
- [ ] Provide Copy/Paste CFunky Tool Attack Planner string for members
- [ ] Offensive and Defensive Campaign Reports
- [ ] Enemy Troops Killed
- [ ] Member Troops Lost
- [ ] Member Participation
- [ ] Enemy Participation
Additional Features:
- City Settlement planner/checker
- Allows you to record city settlement plans for memebrs to check if a stop is taken
- Use teams to group players together and view each others landing spots to coordinate.