SKLabelNode replacement to support multiline functionality, now compatible with both Mac OS X and iOS builds of SpriteKit games.
This should be a direct drop-in replacement for SKLabelNode, even though it's implemented by subclassing SKSpriteNode. We support all the properties and methods of SKLabelNode.
There is an exception as SKLabelNode appears to be more forgiving to having EXACT font names.
The main difference to using an SKLabelNode is that you now may specify the property
paragraphWidth
This is a value in pixels as to how wide you want your label node to expand before creating newlines. See the demo for example usage.
Relevant files are DSMultilineLabelNode.h and DSMultilineLabelNode.m
Copyright (C) 2014 Downright Simple
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