drewg13 / foundryvtt-band-of-blades

Band of Blades for FoundryVTT
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FoundryVTT Band of Blades

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An attempt to adapt the Blades in the Dark system created by megastruktur to Band of Blades

IMPORTANT NOTES

You DO NOT need to import any items out of the compendiums in order to use them. Currently, if you do import them, the system should ignore the compendium version on the assumption that you imported the item in order to edit it.

Recommended Modules

Forien's Easy Polls (for helping players make a final decision)

Tabletop RPG Music

Usage

"Actor" - characters, roles, clocks

"Item" - classes, items, abilities, heritages, traits

Start out by creating a character which will be assigned the Rookie class by default. Change the class, if needed. To add items, you can click a corresponding label to bring up a popup containing all eligible items. All class-specific items are prefixed with letters representing the load level at which they are available, but item lists on the character sheet should be correctly limited to the appropriate items. If you want/need to add an item that does not appear in the popup list (for example, adding a Veteran ability), just drag and drop it from the proper compendium. To see the description of classes, heritages, etc., you can just click the item and see all the info in the popup or hover over the item name for a tooltip. When adding a new item you can hover over a "question-circle" icon to see the item's description. To add custom abilities, items, etc., just add a new "Foundry Item" of the corresponding type and fill all the necessary info. Then drag it to the sheet or add via button on a sheet. BE CAREFUL removing items. Any item removed from an actor sheet will lose all linked data and will have to be recreated.

Classes:

Rookie Soldier Heavy Medic Officer Scout Sniper

Screenshots

image

image

Clocks

(thanks to TyrannosaurusRoy for permission to use the UI code from his great Clocks module!)

Clock Actors

Clock Actors live in your Actors tab (and can be dragged onto a scene as a token). To get started, create a new actor and select the clock actor type. Change a clock setting (such as theme or size) or hit the Reset button (between the plus/minus buttons) to generate the correct clock artwork, if it doesn't appear as expected. Note that you can right-click Clock tokens for some of the same UI buttons from Clock Tiles for modifying the clock which will carry over to the linked actor. Multiple clock tokens linked to the same actor should stay in sync within the same scene, but tokens in different scenes will have to have the sheet opened to sync up.

Clock Tiles

Clock Tiles are useful for quick, disposable clocks you'd like to drop onto the scene but don't plan to keep around for long. Click the new Clock button in the Tiles toolbar and a new clock will be dropped into the actual middle of your scene (you may need to scroll to see it). When you select and right-click the clock you'll see a new set of controls on the left that let you switch the clock's theme, cycle through clock sizes, and increment/decrement progress on the clock.

Troubleshooting

If you can't find an item added to your sheet, refer to "All Items" tab on each sheet.

Credits

Initial system forked from megastruktur's Blades in the Dark, then adapted from my own Scum and Villainy system Clock UI is adapted from the Clocks module by TyrannosaurusRoy (troygoode) under the MIT license This work is based on Band of Blades (http://offguardgames.com/band-of-blades/), a product of Off Guard Games (https://offguardgames.com/) and designed by John LeBoeuf-Little and Stras Acimovic (expressly approved by Stras). Band of Blades is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). Some assets were taken/adapted from here (thank you to timdenee and joesinghaus): https://github.com/joesinghaus/Blades-in-the-Dark