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drogoganor
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OpenDR
A work-in-progress recreation of the Auran RTS classic for the OpenRA strategy game engine.
GNU General Public License v3.0
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Abandoned?
#48
Paelor
opened
9 months ago
1
freedom fighter HQ has weird tile above it
#47
shpookys
opened
1 year ago
0
repair station does not work correctly
#46
shpookys
opened
1 year ago
1
freedom guard hover freighter does not harvest or transport resources
#45
shpookys
opened
1 year ago
0
Cannot run on Linux: Required engine files not found. Run `make` in the mod directory to fetch and build the required files, then try again.
#44
fusion809
opened
1 year ago
0
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown
#43
fusion809
closed
4 years ago
6
Mod will not build: GeoLite2-Country.mmdb.gz cannot be downloaded anymore
#42
fusion809
closed
4 years ago
1
DR's PaletteFromJascFile duplicate should be removed
#41
GraionDilach
closed
3 years ago
2
Question: How do you generate maps
#40
siredmar
closed
4 years ago
1
Linux: How to add installed Windows GOG installation?
#39
siredmar
closed
5 years ago
0
Installer fails to find the required files
#38
neuromancer
closed
1 year ago
6
ProductionIcon tooltip crashes the game when player has low power
#37
drogoganor
closed
5 years ago
0
Crashes due to missing original + expansion assets (discussion)
#36
drogoganor
opened
5 years ago
3
Crash System.NullReferenceException for OpenRA.Actor.get_CenterPosition
#35
Muh-Muh
closed
4 years ago
3
Game complains of missing assets, even when they are present and even after running "Quick Install" again
#34
fusion809
closed
5 years ago
2
Artillery shell is missing extra explosion sprites
#33
drogoganor
opened
5 years ago
1
AICash trait is unneeded.
#32
GraionDilach
closed
4 years ago
2
Commit 266 crashes on NixOS unstable: Object reference not set to an instance of an object
#31
fusion809
closed
1 year ago
4
Infiltrator does not work like the original
#30
drogoganor
opened
5 years ago
0
Sniper and scout cannot disguise as trees
#29
drogoganor
closed
5 years ago
1
Shock wave does not work
#28
drogoganor
closed
5 years ago
7
Water contaminator does not work
#27
drogoganor
opened
5 years ago
0
Phasing does not work
#26
drogoganor
opened
5 years ago
0
Medics and mechanics continuously heal/repair units
#25
drogoganor
closed
5 years ago
2
latest appimage doesnt ask for content
#24
LiamDawe
closed
1 year ago
9
DarkReign commit 237 AppImage crashes on start up: Assembly `dr|OpenRA.Mods.Dr.dll` not found.
#23
fusion809
closed
1 year ago
1
Commit 237 (c2f0c2d), but not 236 crashes on start up on Arch Linux: Cannot locate type: TerrainRendererInfo
#22
fusion809
closed
5 years ago
3
Game crashes after I win against five motionless Normal AIs
#21
fusion809
closed
5 years ago
2
Normal AI is not working at all on Fedora 28
#20
fusion809
closed
5 years ago
3
AppImage for commit 365732e8a0a0fcf106e1c8dbca10f4c5fef898e8 crashes after content installer runs
#19
fusion809
closed
5 years ago
9
Terrain tile masking/blending
#18
drogoganor
opened
6 years ago
0
CRASH in last playtest (grafic.log)
#17
yaaaaa
closed
6 years ago
2
Build fails for commit #105 (e91be6b) on Arch and openSUSE Tumbleweed
#16
fusion809
closed
6 years ago
9
Building underlay sprites are in the wrong palette
#15
drogoganor
closed
5 years ago
3
Build fails on openSUSE Tumbleweed: error CS0219 the variable 'lastEntry' is assigned but its value is never used
#14
fusion809
closed
5 years ago
17
Proliferation of ".spr" in sequences
#13
drogoganor
closed
5 years ago
2
No fire and smoke effects on damaged units/structures
#12
drogoganor
closed
5 years ago
3
No unique art for the in-game interface
#11
drogoganor
closed
5 years ago
1
Bink video decoder
#10
drogoganor
opened
6 years ago
2
Build clock animation and fade-out is all black
#9
drogoganor
closed
6 years ago
1
Selecting barracks or assembly plant doesn't select the right build palette
#8
drogoganor
closed
6 years ago
1
Upgraded buildings do not show on the building
#7
drogoganor
closed
4 years ago
1
No Imperium-specific voices for generic unit types
#6
drogoganor
opened
6 years ago
0
No shadows on units, buildings, or decorations
#5
drogoganor
closed
5 years ago
3
Freighters can return resources to the wrong building type
#4
drogoganor
opened
6 years ago
1
Resources (Water, Taelon) don't work like the original
#3
drogoganor
opened
6 years ago
1
Shooting in the 1 o'clock direction causes a crash in DefaultSpriteSequence
#2
drogoganor
opened
6 years ago
1
Construction rigs can't build buildings like the original
#1
drogoganor
closed
5 years ago
4