hackmaster-4e
Adds some support for Hackmaster 4E rules to the OSRIC system.
Current Features
- Changes attributes bonuses to match Hackmaster rules rather than OSRIC.
- Adds ability to track armor damage.
- If using the Always HP add-on, adds armor and shield damage buttons to it.
- Automated armor damage if damage is targeted.
- Support for automatically rolling critical hits with targeted attacks (but currently only on nat20s, and doesn't handle called shots).
- Support for manually rolling critical hits, either by targeting a token and specifying damage type, and optionally attack bonus and called shot location, or by specifying the exact damage type, severity, and location
- Tracking of damage over the course of a round to notify for threshold of pain.
- Honor stat added, as well as great honor and dishonor automatically adding to attack and damage rolls.
- Changes to the initiative system so any initiative over 10 rolls over to the next round (and new initiative is automatically set in the next round as being 10 less than the previous round).
Some additional modules I've written and use with this:
- Initiative Helper - Basically AlwaysHP, but for initiative.
- Penetration Dice - Allows for rolling Hackmaster-style penetration dice. I should honestly build this into HM module since it's pretty core to the HM experience, but haven't yet.
- OSRIC Speed Provider - If you use DragRuler, this module will make it work correctly with OSRIC.