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The missing DrawableToolbox for Android. Create drawables programmatically and get rid of the boring and always repeated drawable.xml
files.
<shape>
, <rotate>
, <scale>
, <ripple>
, <layer-list>
drawablesdependencies {
implementation 'com.github.duanhong169:drawabletoolbox:${latestVersion}'
...
}
Replace
${latestVersion}
with the latest version code. See releases.
Use the DrawableBuilder
to setup the Drawable
and call build()
to create it.
Please check all the supported APIs in DrawableBuilder.kt.
Here are some examples:
Code:
DrawableBuilder()
.rectangle()
.hairlineBordered()
.strokeColor(COLOR_DEFAULT)
.strokeColorPressed(COLOR_PRESSED)
.ripple()
.build()
Result:
Code:
DrawableBuilder()
.rectangle()
.hairlineBordered()
.mediumDashed()
.strokeColor(COLOR_DEFAULT)
.strokeColorPressed(COLOR_PRESSED)
.ripple()
.build()
Result:
Code:
DrawableBuilder()
.rectangle()
.rounded()
.solidColor(COLOR_DEFAULT)
.solidColorPressed(COLOR_PRESSED)
.build()
Result:
Code:
DrawableBuilder()
.rectangle()
.hairlineBordered()
.longDashed()
.rounded()
.strokeColor(COLOR_DEFAULT)
.strokeColorPressed(COLOR_PRESSED)
.ripple()
.build()
Result:
Code:
DrawableBuilder()
.rectangle()
.rounded()
.gradient()
.linearGradient()
.angle(90)
.startColor(COLOR_DEFAULT)
.endColor(ContextCompat.getColor(context, R.color.colorPrimaryDark))
.ripple()
.rippleColor(COLOR_PRESSED)
.build()
Result:
Code:
val baseBuilder = DrawableBuilder()
.rectangle()
.rounded()
.gradient()
.gradientType(GradientDrawable.LINEAR_GRADIENT)
.angle(90)
val normalState = baseBuilder
.startColor(COLOR_DEFAULT)
.endColor(ContextCompat.getColor(context, R.color.colorPrimaryDark))
.build()
val pressedState = baseBuilder
.startColor(COLOR_PRESSED)
.endColor(ContextCompat.getColor(context, R.color.colorAccentDark))
.build()
StateListDrawableBuilder()
.normal(normalState)
.pressed(pressedState)
.build()
Result:
Code:
val baseBuilder = DrawableBuilder()
.rectangle()
.rounded()
.hairlineBordered()
.strokeColor(COLOR_DEFAULT)
.solidColorSelected(COLOR_DEFAULT)
.ripple()
return when(type) {
SegmentedControlDrawableSpec.TYPE_LEFT_MOST -> {
baseBuilder.topRightRadius(0)
.bottomRightRadius(0)
.build()
}
SegmentedControlDrawableSpec.TYPE_RIGHT_MOST -> {
baseBuilder.topLeftRadius(0)
.bottomLeftRadius(0)
.build()
}
else -> {
baseBuilder.cornerRadius(0).build()
}
}
Result:
Code:
val layer1 = DrawableBuilder()
.size(200)
.rectangle()
.rounded()
.hairlineBordered()
.strokeColor(COLOR_DEFAULT)
.strokeColorPressed(COLOR_PRESSED)
.build()
val layer2 = DrawableBuilder()
.rectangle()
.rounded()
.solidColor(COLOR_DEFAULT)
.build()
val layer3 = DrawableBuilder()
.rectangle()
.rounded()
.solidColor(Color.WHITE)
.ripple()
.rippleColor(COLOR_DEFAULT)
.build()
LayerDrawableBuilder()
.add(layer1)
.add(layer2)
.inset(10)
.add(layer3)
.inset(20)
.build()
Result:
Code:
val layer1 = DrawableBuilder()
.size(180)
.rectangle()
.build()
val layer2 = DrawableBuilder()
.oval()
.solidColor(COLOR_DEFAULT)
.build()
val layer3 = DrawableBuilder()
.rectangle()
.solidColor(COLOR_DEFAULT_DARK)
.rotate(45f)
.build()
val layer4 = DrawableBuilder()
.rectangle()
.bottomLeftRadius(100)
.solidColor(COLOR_DEFAULT_DARK)
.build()
val layer5 = DrawableBuilder()
.oval()
.solidColor(COLOR_DEFAULT)
.build()
val layerDrawable = LayerDrawableBuilder()
.add(layer1)
.add(layer2)
.inset(20, 20, 100, 100)
.add(layer3)
.inset(100, 20, 20, 100)
.add(layer4)
.inset(20, 100, 100, 20)
.add(layer5)
.inset(100, 100, 20, 20)
.build()
DrawableBuilder()
.baseDrawable(layerDrawable)
.rotate(0f, 360f)
.build()
Result:
Code:
// Rotate & Leveled the Ring
DrawableBuilder()
.size(200)
.ring()
.useLevelForRing()
.solidColor(COLOR_DEFAULT)
.innerRadiusRatio(3f)
.thicknessRatio(10f)
.rotate(0f, 720f)
.build()
Result:
Code:
// Rotate, Sweep & Flip the Ring
DrawableBuilder()
.size(200)
.ring()
.innerRadiusRatio(3f)
.thicknessRatio(10f)
.gradient()
.sweepGradient()
.rotate(0f, 360f)
.flip()
.build()
Result:
Code:
// Rotate, Sweep & Scale the Oval with States
val baseBuilder = DrawableBuilder()
.size(400)
.oval()
.gradient()
.sweepGradient()
.rotate(0f, 360f)
.scale(0.5f)
.scaleGravity(Gravity.START or Gravity.TOP)
val normalState = baseBuilder.build()
val pressedState = baseBuilder
.startColor(COLOR_PRESSED)
.endColor(0x7FFFFFFF)
.build()
StateListDrawableBuilder()
.normal(normalState)
.pressed(pressedState)
.build()
Result:
Please check out the app sample code SampleCodeSnippets.kt for more details.
Copyright 2018 Hong Duan
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.